Glossary

Glossary

The words the application and this manual use, explained briefly. Each term leads to the chapter that shows it at length.

A–D

Area
A part of the main view: A shows the army lists, B the open list, C the catalogue, D the overview or a datasheet. How many stand side by side depends on the width step. More: A tour of the interface.
Army list
A saved line-up of your army. It belongs to exactly one edition and appears only while that edition is chosen. More: Create and manage a list.
Box scan
A whole box into the showcase at once: the package's code finds the product in the product catalogue, and the application suggests the models inside. More: Box scan and product catalogue.
Catalogue
The game data of a faction: units, characteristics, points and rules. In the application, the catalogue is also area C, from which you add units. More: Add and configure units.
Child force
A force under the force the list is built in, with units of its own: regiments, auxiliary units, allies. More: Forces.
Combat Patrol
A finished patrol without points, as an edition of its own with its own catalogue. You choose it instead of building it; it becomes a fixed list. More: Combat Patrol.
Contact
The section of the options from which you send a message to the developer, only on a click. More: Reporting a problem and contact.
Data folder
The folder on the device where the application keeps lists, the showcase, settings, catalogues and logs. More: Your data and offline.
Datasheet
Everything a unit needs in the game: characteristics, weapons, abilities, keywords, models and points. It stands in area D and in the PDF. More: Datasheets and PDF.
Datasheet template
A named set of colours for the datasheet PDF. Built-in templates stay as they are; your own you can save, rename and delete. More: Datasheets and PDF.
Detachment
A rule for the whole list. In the 11th Edition you choose detachments out of a budget, otherwise exactly one when you create the list. More: Detachments and enhancements.

E–K

Edition
A version of the rules of a game system, with catalogues of its own. Combat Patrol, Kill Team and Spearhead are editions too. More: Editions and catalogues.
Enhancement
An enhancement a unit or a model of the list carries. More: Detachments and enhancements.
Faction
The army you build a list for. Each faction has its own catalogue. More: Create and manage a list.
Fixed format
An edition with a way of creating a list of its own instead of faction and points limit: Combat Patrol, Kill Team and Spearhead. More: Combat Patrol.
Fixed list
A list you choose instead of building it, such as a Combat Patrol or a Spearhead. It is read-only. More: Combat Patrol.
Force
A formation within a list, such as a regiment, allies or a detachment in Horus Heresy. Every list has one force it is built in. More: Forces.
Force Disposition
In the 11th Edition, the orientation of a list, chosen beside its detachments. What the chosen detachments allow is offered. More: Detachments and enhancements.
Free edition
The application without the unlock. It allows only a limited number of lists and showcase entries. More: Free version and unlock.
Game mode
The form of play a list is built for, such as “Combined Arms” in The Old World. You choose it when you create the list. More: Create and manage a list.
Game system
A game with rules of its own, such as Age of Sigmar. Each game system has one or more editions. More: Settings.
Import copy
The new list an import from a file creates. It belongs to the edition chosen when you import; the file stays unchanged. More: Exchanging lists.
Import diagnostics
Technical detail on what came up while the catalogues were read in. It helps when a catalogue does not look as expected. More: Diagnostics.
Introduction
The short series of cards that appears once after the first start. You can see it again under Options › About. More: First start and catalogues.
Kill Team
A fixed format whose list you build yourself: you choose a team and then put its operatives together, without points. More: Kill Team.

L–R

Layer
A screen above the main view, such as a new list or the options. Layers stack; the topmost always closes first. More: A tour of the interface.
Leading
A character attaches itself to a unit of the list. Which units it may lead, the catalogue says. More: Leading.
Legacy Combat Patrol
A Combat Patrol the application no longer carries. It stays available and wears the “Legacy” badge. More: Combat Patrol.
List settings
The layer in which you change the name, points limit and accent colour of an existing list. More: Create and manage a list.
Main faction
In the 10th and 11th Edition, the first step of choosing a faction, such as Imperium or Chaos. Below it you choose the faction itself. More: Create and manage a list.
Models block
The “Models” block of a datasheet: for each kind of model, the number and what it carries. More: Datasheets and PDF.
Operative
A member of a kill team. You add operatives from the catalogue like units. More: Kill Team.
Options
The layer with the application's settings: language, appearance, data sources, contact and more. More: Settings.
Paint catalogue
The paints of many brands with name, code and colour value, included in the application. From it you put together paint schemes. More: Paints and paint schemes.
Paint scheme
A recipe of paints at the stages Base, Layer, Highlight and Wash that you assign to models of the showcase. More: Paints and paint schemes.
Points limit
How many points a list may cost at most. If the field stays empty, the list has no limit. More: Create and manage a list.
Product catalogue
The list of products with their barcode, from the public repository warhub-catalog. The box scan needs it; it is loaded only on your click. More: Box scan and product catalogue.
Profile count
The number behind a profile in the datasheet, such as “(x5)”: that many models carry it. More: Datasheets and PDF.
Read-only list
A list you can view and delete, but not change: a fixed list or one whose data could not be read. More: The list check.
Roster code
The short-lived code YellowScribe returns for a list you sent. You type it into Tabletop Simulator. More: Sending to YellowScribe.
Roster Validation
The check of the open list against the catalogue's rules. It reports what is missing or too much. More: The list check.
Row
An entry of the open list: a unit, a model or an option. A model can carry several rows, each with its own number and its own choices. More: Add and configure units.

S–Z

Same datasheet
Two units of the list whose datasheet looks exactly alike. The PDF prints it only once, with “×2” behind the name. More: Datasheets and PDF.
Showcase
Your collection of painted models, with photos, notes and the datasheet of each entry. More: The showcase.
Side force
A force beside the force the list is built in, with a faction and a game mode of its own. More: Forces.
Spearhead
The box mode of Age of Sigmar: you choose a box as a fixed list without points. More: Spearhead.
Subject
What a message under Contact is for: reporting a problem or sending a suggestion. Only a problem report may take the log along. More: Reporting a problem and contact.
Target
The force that units from the catalogue go into. When a list holds several forces, one wears the “Target” mark. More: Forces.
Text style
The form in which the text export writes a list. Which styles there are, the game system says. More: Text export.
Unit
An entry from the catalogue that you add to the list and configure. More: Add and configure units.
Unit details
The layer in which you configure a unit of the list: model count, wargear and options. More: Add and configure units.
Unlock
The one-off purchase in the device's store. It lifts the limits of the free version and holds per store account. More: Free version and unlock.
Warlord
The leader of the army, a character of the list. You set it in the unit detail. More: Detachments and enhancements.
Width step
The layout of the main view by the width available. On a wide window more areas stand side by side, on a phone one. More: A tour of the interface.

As of version 1.4.0